Player: init engine
Direct3D:
    Version:  Direct3D 9.0c [nv4_disp.dll 6.14.12.5896]
    Renderer: NVIDIA GeForce GTX 285
    Vendor:   NVIDIA
    VRAM:     -2048 MB
D3D: VRAM amount suspiciously low (less than 32MB for PS2.0 card)
desktop: 1280x1024 75Hz; virtual: 2646x1024 at 0,0
               HIDE
UnityEngine.Debug:Log(Object)
HelpPanel:Hide()
HelpPanel:Awake()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Application.targetFrameRate has changed to 60 for better performance
UnityEngine.Debug:Log(Object)
WebcamDisplayer:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

       !!!WebcamResolutionInfo
UnityEngine.Debug:Log(Object)
IronEggWebcamSelector:DrawGUI()
aiGUIBase:DrawInactiveGUI()
aiGUIBase:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

!!!WebcamResolutionInfo
UnityEngine.Debug:Log(Object)
IronEggWebcamSelector:DrawGUI()
aiGUIBase:DrawInactiveGUI()
aiGUIBase:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

ARToolkit init successfully.
UnityEngine.Debug:Log(Object)
ARDetector:prepareARToolkit()
ARDetector:WebcamSelected(Webcam)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
IronEggWebcamSelector:TransitionOutComplete()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
iTween:CallBack(String)
iTween:TweenComplete()
iTween:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Pattern loaded: data/iron_egg.pat
UnityEngine.Debug:Log(Object)
ARDetector:prepareARToolkit()
ARDetector:WebcamSelected(Webcam)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
IronEggWebcamSelector:TransitionOutComplete()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
iTween:CallBack(String)
iTween:TweenComplete()
iTween:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

[ARToolkit READY]
UnityEngine.Debug:Log(Object)
ARDetector:prepareARToolkit()
ARDetector:WebcamSelected(Webcam)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
IronEggWebcamSelector:TransitionOutComplete()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
iTween:CallBack(String)
iTween:TweenComplete()
iTween:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

  HIDE
UnityEngine.Debug:Log(Object)
ARMarker:Hide()
ARMarker:UpdateDetectionResult(Boolean, Vector3, Quaternion)
ARPattern:UpdateDetectionResult(Int32, Double[], Vector3[], Quaternion[])
<>c__CompilerGenerated5:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
ARDetector:prepareARToolkit()
ARDetector:WebcamSelected(Webcam)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
IronEggWebcamSelector:TransitionOutComplete()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
iTween:CallBack(String)
iTween:TweenComplete()
iTween:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Webcamera Selected!
UnityEngine.Debug:Log(Object)
IronEggWebcamSelector:TransitionOutComplete()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
iTween:CallBack(String)
iTween:TweenComplete()
iTween:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Cleanup player
